Recently in scimatics we have been working on a math game that can fully achieve the concept of algebra, as well as being fun for all ages, and easy to play. Luca and I decided that we would make a game the brings out competition as the drive. That harnesses the need to better the other player, what I’m talking about is Alge-go.
Alge-go is a game that takes an interesting stand point on the competition aspect of games. It derives from the betting but with out anything to lose when playing the game, it does not bring with it all the negative aspects of betting. The game is simple to play. It starts with both of the players figuring out which one is the youngest. Once they’ve figured out which person is the youngest, that person gets to go first. The first step is telling their opponent how many algebra cards they can answer in one minute. After the youngest person has told the competitor how many cards they can answer the competitor gets a shot to say more cards then what the younger person said. If they dont think they can answer as many cards as the first person said, then they can back off, but if they think they can say a higher number.
It can go back and forth like this till someone has said the highest number. Once somebody has said the highest number, and the other player has backed down, it is up to the player with the said highest number to fulfil the number of algebra equations that they said. If they fail the point goes to the opponent, if they succeed they receive the point. And then the turn starts all over agin, and the first player to zero wins. (You start with -5 points!)
The Curricular competencies I worked on for this project are thinking creativity about the solutions to problems and how to create a game that shows all we’ve learned in a fun way, and as well as thinking creativity I also had to developers new thinking strategies, to help myself and others understand the concepts!
Thanks for reading
Adlih