Cloudy sky update #3

To do list

*set up scene

* make basic charecture skeleton

*add joints

*make a walking animation (and or hand gestures)

*render out animation for video

It’s been a a few weeks now since we have been assigned this project and I’d like to say that this has been the best project we have gotten the chance to work on. I have spent over 30 hours working on this project and the reason I’ve spent so much time working on it is because it’s my passion I get to do my passion for school it’s just suck an amazing idea. This project has shown me the true difficulty that animators go through to actually finish a film. I’ve had to persevere to finish allot of it because of how hard it is to make smooth movement. I’ve finished all of the animation and all of the rigging and comparison between simple and complex animation, now all I have to do is put all my videos together and finish the project. After I’ve put my voice and edited all my footage toggether I’ll need to present it to all the people who are invited to exhibition night. All that to end such a great project that is filled with inspiration.

Cloudy sky update #2

To do list

 

*set up scene

* make basic charecture skeleton

*add joints

*make a walking animation (and or hand gestures)

*render out animation for video

 

Update

 

So as you can see from the list above I’ve finished some of my “to-do list”  from it I’ve finished all of my basic setup task’s so now I can move onto doing the animation. For the animation I plan on making the walking animation as smooth as I can, so it looks as clean and professional as it can be. This for me will most likely be the most difficult part because an animation that’s not consistent looks unorganized and odd. A unclean animation is what can completely ruin an animation. If you had a walking animation and you have a person walking forward but his legs where unnaturally moving like a pair of sticks then you would think to yourself “now what is he doing exactly?” It would just feel super unnatural and awkward. But if it was smooth and looked like the person was not walking like he had sticks for legs it would feel natural and pleasant to watch. So if you haven’t picked up on what I’m saying yet, I’m basically saying that walking animations are what make or break a scene.

~Benjamin DeCecco