To do list
*set up scene
* make basic charecture skeleton
*add joints
*make a walking animation (and or hand gestures)
*render out animation for video
Update
So as you can see from the list above I’ve finished some of my “to-do list” from it I’ve finished all of my basic setup task’s so now I can move onto doing the animation. For the animation I plan on making the walking animation as smooth as I can, so it looks as clean and professional as it can be. This for me will most likely be the most difficult part because an animation that’s not consistent looks unorganized and odd. A unclean animation is what can completely ruin an animation. If you had a walking animation and you have a person walking forward but his legs where unnaturally moving like a pair of sticks then you would think to yourself “now what is he doing exactly?” It would just feel super unnatural and awkward. But if it was smooth and looked like the person was not walking like he had sticks for legs it would feel natural and pleasant to watch. So if you haven’t picked up on what I’m saying yet, I’m basically saying that walking animations are what make or break a scene.
~Benjamin DeCecco