Greetings
In this post I’m not going to describe the timeline of our project, or explain how to design an ad, I’m just going to show what I personally learned and how I can improve myself with this new knowledge.
ITERATIVE DESIGN:
Iterative design is a really useful tool for any type of design, art, music, and writing just to name a few. Throughout this project we made many drafts and new designs, here are a few.
I’ve since used iterative design on some other projects, including some art assets for a video game I’m coding. With my art I start with a low pixel image and slowly increase the pixel count, here is a missile cruiser I made.(sadly the last image glitches out and you can only see half of it)
THE PROJECT PATH:
The concept of the project path was fairly new to me, in the past I have broken up projects into smaller chunks but I wasn’t able to map them out in such detail and with such effectiveness. Citing my game again, the project path might be
Look Listen Learn: find a unique game idea, the tools and people required and what me and my team need to learn and practice.
Ask: research (learning a new coding language for example)
Understand: flush out my idea with more knowledge of what’s possible for my small team
Navigate: essentially put it all together.
Create: actually code my game, fix bugs and balance game.
Highlight: play test, maybe open up an alpha and then go back to create.
Launch: publish the game, advertise, maybe add a price tag.