One of my favourite projects in which we coded a game that taught you all about atomic theory. This is a great example where I took a calculated risk to push my self as far as I could go, making the code and systems as realistic as I could get them.
When a creation doesn’t work, just call it modern art
One of my favourite projects in which we coded a game that taught you all about atomic theory. This is a great example where I took a calculated risk to push my self as far as I could go, making the code and systems as realistic as I could get them.