We recently just finished one of my for sure favourite scimatics projects. In this project we have to code a small game/applet in scratch about atoms. And add information explains how the KMT works.
Milestone 1: Project start
Just like every other project we started with a Mind Map were we wrote our questions, what we knew and terms that we learnt. When we finished the project we added a section to answer our question. You can see what I wrote down below.
Milestone 2: Building Knowledge
For milestone 2 we drew different atomic models. The different atomic models were
Atomic model – 1808 (John Dalton)
-All matter is made up of small indestructible atoms
-Atoms cannot be created or destroyed
-Atoms of different elements can form compounds
Plum pudding model – 1904 (J.J Thompson)
-An atom has no electric charge
-In an atom both positive and negative charges are equal
-An atom is a sphere of positive charge with negatively charged electrons inside inside like a blueberry muffin
Nuclear model – 1911 (Ernest Rutherford)
-Atoms are mostly made up of empty space
-Most mass in an atom is in the centre in one tiny dense positively charged core called a nucleus
-Electrons are located outside the nucleus
Planetary model – 1913 (Niels Bohr)
– Electrons orbit the nucleus
-The energy of an orbit is related to its size.
-Electrons move to different orbit shells when gaining or losing energy
Quantum Mechanical Model – 1926 (Erwin Schrodinger)
-Electrons don’t move around the nucleus in orbits they move around in a cloud of electrons
The models drew were The Dalton model – For sugar, The Plum pudding model – For sodium, The Nuclear model – For carbon and the planetary model – For neon.
Milestone 3&4: Designing and Planning
As you know the final product of this project is a small applet/game that we code in Scratch about atoms and the KMT (Kinetic Molecular Theory). My plan/design was to create a game were you were a water molecule, and you had to dodge all the other molecules as they changed states (stared moving faster or slower).
My first plan was definitely different to my final game. I had planned to make eight levels were the molecules slowly speed up, but then I needed up only making 3 levels each a different state. I also planned to add different types of molecules that you could play to my game but I only ended up having the water molecule.
Milestone 5: Developing the game
You can play my game by visiting this link, https://scratch.mit.edu/projects/658542456
Your goal is to get through the 3 different levels without touching any of the water molecules as they speed up. The programming for this game I found to be fairly difficult because I had barley ever coded on scratch before, but I was able to find some tutorials and YouTube videos on coding in scratch.
Curricular competencies
There were 3 main competencies this project. The first one is Questioning and predicting: Demonstrate a sustained curiosity about a scientific topic or problem of personal interest. I feel like I did well on this because I actually really liked this project and I learned a lot of new cool facts.
The second competency was Scientific communication: communicate ideas, findings, and solutions to problems using scientific language, representations, and digital technologies. I also feel like I did good on this because I was able to use my iPad to find information to help me on my project.
The last competency was Reasoning ad Analyzing: Use logic and patterns (including coding) to solve puzzles and play games. Lastly I definitely did best on this because I was able to grow and learn how to code on scratch.
In the end I learned a lot about atoms and how kinetic energy works. This was an amazingly fun project, hope you enjoyed reading :].