I just finished my first scimatics project

We finished our first official project in plp scimatics! For this project we had to design a game about tectonic plates using probability to answer the driving question “How are thematic and mathematical elements used in game design?”

For our game we design a board game where the goal is to get to the end of the board. The different spaces made different things happen. For example if you landed on a tsunami space you would roll the die again and the number it landed on the number of spaces you would move forward. Here are the rules for each space…

For our game we were meant to incorporate probability into our game. To incorporate probability we added cards which meant there were different chances that you would get different cards. We also added a dice this adds probability because there a different chance that you will roll the right number to land on different tiles. For an example of this we had one event space that would trigger our volcano in our game ( When the volcano is trigger everyone except you goes back to the beginning and you go back 5 spaces). The probability you would roll the right number to land on this was a 1 in 24 chance. Another example is drawing an event card (If you drew 5 event cards that would also trigger the volcano) is very common because our deck is 75% event cards the rest is layers of the earth cards (If you drew one of these you would get an extra turn).

On game day I noticed a couple things that we could improve on our game. First people seemed to land on the event a lot so the game was slowed down and it got really boring. What I would have done instead is when someone lands on an event space they get to choose one person to send to the beginning to make the game more exciting and less boring. Also every time someone played the game they would get 3 or 4 event cards but never 5 so I think that should be changed to 3 event cards to trigger an event because the game didn’t go on long enough for that to happen often. Looking at other peoples game I got the idea instead of tiles we should make tectonic plates as the tiles shape and mark the spots were you can go on the board, so you can go all over the board instead of one direction. Also I would add something you needed to go across the finish line, like maybe you have to collect 3 specific cards or objects before your allowed to go across the finish line. The last thing I would change is I would have made the game easier to understand because all the different spaces did different things and it was really hard to remember so personally think I we should have made the game rules easier to understand and maybe make the consequences less harsh.

For this project there were 3 main section the first one was the theory of Plate tectonic and supporting evidence is a central theme of the game. 10 key science concepts are described. Game pieces visually represent tectonics concept. I think I did I ok on this one because we incorporated tectonic plates into our game and 10 key concepts. But i think our game could visually represent ectopic plates more because all we have was a blue board and green square tiles. The second section is all class time is used efficiently for learning and project work without distractions. I think i did well on this one the only thing i could work on is that we finished really early and we didn’t have anything to do but i could have spent some more time working on final details because are game was really lacking those. The final section is The tectonic game uses probability in each turn to determine outcomes. The probability of several example combinations of events is clearly calculated in the game instructions.This basically asked if we added probability to our games and i think we didi good on this one because we had dice and cards and the different probability of what spaces we would land on. We’re could have added more cards because we only had 4 different types of cards. But overall I think the probability in our game was good.

The driving question of this project was “How are thematic and mathematical elements used in game design?” My answer to this question is that most fun games use both thematic and mathematical design which is what makes the game exiting to play. Mathematical elements are added by the form of probability most of the time to make the game have a chance of many different things happening. The way games use thematic elements is by choosing a subject to make the game about. Choose any game it probably has a theme. Like how our game was based on tectonic plates. The 2 elements of mathematical and thematic are some off the most important aspects of a good game. That’s why most games use these. That’s my answer to the driving question,thanks for reading about my first scimatics project. Hope you enjoyed!

Im officially a PLP learner (:

 

We just finished our first project in maker. This means we’re all officially PLP learners! We had to answer the question “How do I build and strengthen the PLP    learning team?” We made a keynote presentation answering this question and presented it to our parents in our first PLP exhibition. 

For our keynote presentation we had 4 sections to explain who we are as a learner.

 

Teamwork contract 

 The first was my team work contract. We had to create a piece of media promising to do something to help the team I promised to add 1 idea to each project to help work on my communication.

Physical representation 

 Then we talked about our physical representation. This is something that we created out of random house hold tools to represent us as a learner. I made myself holding a table with little thought bubbles on my arms. The table represented the PLP team and the cup with the foil arms was me holding up the team with my ideas. It was really fun to make this and I think it was a pretty creative idea.

Who am I

For the third thing in this project we had to choose one other assignment from this project. I choose the very first assignment, to make a picture in WordPack ( an app we use in PLP) describing who we are a a person. As you can see down below ⬇️ I have an image of a raindrop filled in with words of who I am as a person. Some of these include an Artist, a learner and a friend.

Big life journal 

The last part of the project we had to choose 3 things from a journal that we have been writing since day 1. The first thing I choose was my dream board. This was made up of lots of images of things that I want in my future. For example a picture of London because I want to live in London one day.

The second piece of evidence I made was my dream staircase. My dream is to start a successful business one day and I made 3 steps to getting there. The first step is to figure out what type of business I want to start, the second step is to take a business class and to learn lots of techniques, and the last step is to create a website to start my business.

My very last piece of evidence is my jar of awesome. This is just where I wrote down to things that I feel I’ve done awesome at. The first thing was getting better at my communication. I feel like I’ve been doing really well with my communication and I’m proud of that and my second thing is that I’m getting better at reflection. This is mainly due to PLP but I feel this could be useful in the future.

 

My YouTube video

How do I build and strengthen the PLP learning team?

This was the driving question on the project. I feel like I strengthen the PLP team with my good ideas even if I’m hesitant to say them. This is a good goal to work on and I think knowing this could really help me in future projects. I’m really proud of this project so thank you for reading about my first PLP project.

Medium is the message

Intro

This was our very first humanities project for this year, it was based on advertising and understanding ad media. The driving question of this project was “How does what we hear, read, and see influence us?”. In this project we first learned about using target audiences, contrasting colours, logos, pathos, ethos and lots of other techniques to help build our ads.

After we built knowledge we started to create ads for our business’s. My business was Arms Reach Bistro, a small local business. You can check out there website here.

Down below I created a slide show showing all the drafts of my ad going from my first draft all the way to the my final individual ad which later we changed a bit and handed to the company. This project took many drafts and I’m very proud of the final product.

Slideshow

Final Ad

This slide show only shows up to my final individual ad but what about our company ad? After a critique from a professional ad designer called Mr. Hepburn we made my final ad into this.

 

We changed the slogan from “Fresh, Rustic and Local” to “ Start with a delicious drink”, we also changed the font because pharmacy was a bit difficult to read. Other critiques we made were we flipped the photo and put the banner to the other side because Mr. Hepburn pointed out that we read right to left and it’s more appealing to the eye to read stuff on the left side. Lastly we made the banner transparent because the original banner was bit to bold and took attention away from the photo.

Driving question 

Over this whole project we were learning things to answer the driving question “How does what we see, hear and read influence us?”. If you think from a historical perspective when social media wasn’t so widely used, there were way less ads and therefore you wouldn’t be as easily influenced into certain products. Nowadays social media is just a thing that everyone uses all the time. I looked on several different websites and they said that the average amount of ads a normal person sees daily is 4,000 – 10,000 you can read more about this here  and here. This shows that nowadays we are exposed to many more ads then people were in the past and this influences us in many ways, like most people have brands that they prefer and they will tell the world using social media platforms like (Instagram and Tik Tok) for likes and follows. Also a big thing that’s changed is platforms like YouTube and Twitch having company’s sponsoring your favourite streamers and when they tell you to buy this product or download this game, you want to, which means the company has successfully influenced you. We are influenced everyday without really knowing and this project has taught me just how much ads have taken over our lives.

Conclusion

I hope you enjoyed reading about my first humanities project. I’ve had a lot of fun working on this project, so thank you for checking out my blog.