Don’t Eat Rat Feces!

Today, I am writing a summative post about my latest, and last project of the year. This project is called Comic Cells. I learned a ton from this project, from what subsequent endocytosis is to why you shouldn’t eat rat poo. So, without further ado, here is the post.

As with all scimatics projects, we started off the project with a mind map of existing knowledge, question, sources, and anything else about the topic. Here is mine:

Project Start Mind Map

For the second milestone of the project, I created a wanted poster for a disease containing the date of discovery, how it affects cells, it’s mortality rate, and more.

Typhoid Wanted Poster

Then I started working on a storyboard to guide the making of my comic. The storyboard was a very rough guide to the comic, and some parts were not even in the final comic.

Rough Storyboard

Then I started to research a TON of facts about the virus I chose. (Hantavirus) To read more about hantavirus, veiw the sources down below. I learned a ton about cellular processes, and then started drawing pictures for my comic. I am not the best at drawing, so this was a hard task for me. However, I a very proud of the final comic, which is the namesake for this post.

And, as with all projects, there were core competencies I worked towards throughout the project. They are:

1. Questioning and predicting: Demonstrate a sustained curiosity about a scientific topic or problem of personal interest.

All class time is used for learning and creating a comic book story about cellular processes and/or diseases. I think I used almost all of my class time efficiently, but even so I still think I could’ve worked slightly faster in class and had less homework after school. But it worked out in the end, which is good.

2. Scientific communication: communicate ideas, findings, and solutions to problems using scientific language, representations, and digital technologies

Correct vocabulary and accurate diagrams are used. At least 10 interesting science vocabulary words are included in the story. I used more than ten science words in my Story, and I think my diagrams are concise and accurate at what they represent.

Evaluating: Demonstrate an understanding and appreciation of evidence

Cell/bacteria/virus characters interact in a scientific way. Symptoms and logical outcomes of the chosen disease/cellular/ body process are integrated into the story. In my story, the reaction to the virus is realistic to real-life cases, and the outcomes are on the probable side.

Sources:

Source 1

Source 2

Source 3

Source 4

Source 5

Source 6

Source 7

Thanks for making it this far. If you liked this post, make sure to check my other ones here. See you in the next post! Bye.

Atoms

As you can probably tell from the title, this project was one about atoms (and molecules, Kenetic energy, etc…). We spent about three weeks learning, coding and thinking to answer the driving question for this project: how can the behaviour of matter be explained by the Kinetic Molecular theory and the Atomic theory? So, without further ado, here is the post.

We started this project with a mind map and an experiment/magic trick. We wrote the mind map about what we already knew about matter, and then all of our questions about it.

Project start mind map

For the demonstration of atomic and molecular theory, the teacher performed a trick using a sealed bottle filled with water and an eyedropper.

The trick works by utilizing pressure. When the bottle is not squeezed, it looks like this:

Eyedropper at the top

But when the bottle is squeezed, the pressure increases, forcing the eyedropper down, and if you are subtle, it looks as if you magically made the eyedropper go down.

Squeezed bottle with the eyedropper down

One really cool activity was called the gemstone identification challenge. The whole class partnered up to measure the volume, weight, and then calculate the density of a few stones. The class average density was 3.74 grams per millemeter, and the closest density to that was that of colourless topaz, so we confirmed that the stones were colourless topaz.

Gemstone ID sheet

For milestone 2, we created accurate models for our coded project. In order to make our simulations or games follow this competency: Several different atoms/molecules, different states of matter, and particle motion are represented in the finished product. A historical model of the atom is chosen and implemented, we created some sort of model and text.

In order to create realistic and functioning models of atoms, molecules, and in my case quarks, I worked on three slides of information and graphics. It took three other versions to create to the one shown below.

The next week was mostly spent learning more about matter and coding or refining our scratch projects. Then we did milestone four, which was a coding plan for the rest of the project. This was my milestone four coding plan:

Features:
Press space to show Bohr models
Press M to mute music
Press N to unmute music
Press Q to create more clones
Press 1-3 to change molecule type
Gravity that can be turned on and off
Click the reset button to reset the simulation
Use the temperature slider to change how fast the particles move.
Setting the temperature to zero will stop the particles from moving, other than gravity acting on them.
You can create different states of matter by adjusting the temperature and gravity.
you can adjust how much gravity there is.
You can move between subatomic particle models, Bohr models, and no models by pressing space bar twice This kinetic molecular theory is included in the simulation when the particles move. They follow the Kinetic molecular theory.

After creating a plan, I continued coding my scratch project until it was completely done and polished. If you want to check out my simulator, click here. After all was said and done, I created a summative mind map of the project, which helped round of the end of the project.

As with all projects, there were curricular competencies which you can see below:

Questioning and Predicting: Demonstrate a sustained curiosity about a scientific topic or problem of personal interest.

All class time is used efficiently for learning without distractions. I used all my class time efficiently, and I am very proud of my final product.

Scientific Communication: communicate ideas, findings, and solutions to problems using scientific language, representations, and digital technologies.

Several different atoms/ molecules, different states of matter, and particle motion are represented in the finished product. A historical model of the atom is chosen and implemented. I have three different molecule designs: H2O (water), carbon dioxide (CO2), and ozone (O3). I also have three Bohr models of the elements: carbon, hydrogen, and oxygen, And finally two subatomic models of protons and neutrons.

Reasoning and Analyzing: Use logic and patterns (including coding) to solve puzzles and play games.

An interactive Scratch coded matter simulator or game is created with logical conditions and functional user controls. I created a simulator with four variables that the player/user can change, and extra aesthetic changes as well. The user can change limits all the variables, and the layout is logical and easy to use.

Thanks for reading my post! I had a great time doing this project, and i am sure to do more, so stay tuned .Even though I have featured it already, just in case, here is the link to my scratch matter simulator. Thanks to my friend Noah for all the coding help and feedback. If you want to check out his blog, click here. See you in the next post!

Destination Imagination!

In this term as a challenge, we did something that PLP has done for more than five years! It is a challenge that is completely done by students, and consists of an instant challenge and a team challenge. I cannot tell you guys about the instant challenge because it could give other teams an advantage. But, since I can still talk about the team challenge, talk about it I will do.

If you don’t already know what DI is, they are an organization that hosts global project-based learning competitions for students to compete in. If you want more information, click here. As PLP students, we compete in these challenges, and for me and my group, we got the technical challenge: The Next Level. In short, there are four different categories; technical, scientific, fine arts, and engineering. The technical challenge was about making a specific storyline in a video-game style.

To start it out, we made sheets of each team members strengths and weaknesses, and decided on general roles for the project.

We also completed interference contracts, which are forms that state that we will not cheat, tell others about the contract, or use other people’s ideas. We completed other worksheets to decide on the storyline and specify things that must be completed.

Team choice element inventory #1

All throughout this project, our team hub for communication was constantly being updated with what has to be done, what has been done, and certain events to prepare for. Once our group decided on what storyline to use, we wrote the first version of our script. This script would be revised later to check certain boxes, but the general idea was always the same.

Then, it was time for the instant challenge to be released. I cannot talk about the instant challenge, so I will skip over it. But, I can say that it was quite a hustle to get done, but we did do it in the end.

We also had to complete tournament data forms, which include an expense report and questionnaire, as well as safety forms.

We also completed meeting notes every time our group met, resulting in thirteen individual notes.

Meeting notes

After we finished writing our final script we moved on to filming. The script had three other revisions before we used the final one. In collaboration with Noah, we made the tool (I made the lower body, he made the upper body) and worked together to refine it. Here is a small worksheet reflecting on my D.I. Experience:

I used to think/Now I think

We finally started filming on the last week before we put in our team challenge video. Our editor had a very small amount of time to edit this, so shout out to him! We also filmed and scripted a Q&A video to go along with our main one. We finished the final challenge video, and you can check it here.

Go check my group member’s blogs as well:

Sabrina’s blog

Noah’s blog

Patrick’s blog

Xander’s blog

Ariane’s blog

Also, here is the full tournament award stream. Anyways, thanks for reading my post. See you next time!

Argh, Matey!

For our second project this quarter, we did a project about the Age Of Exploration, and this is a summative post About my learning throughout this project.

To kick off this project, we watched a pirate movie based off of a real hijacking. We talked about pirates a bit, and then learned what cause and consequence are. Cause and consequence is how all events happen; they have a cause, and then more events because of it. We made webs of cause and consequence to practice this skill:

Chess web of cause and consequence

The whole project was about teaching us about the causes and consequences of European exploration. The driving question was: “What Was The Impact Of Global Exploration?”. To answer this question we first, you guessed it, learn what global exploration is.

Every day, we got a lecture on exploration, from the invention of new inventions like the caraval or astrolabe, to people who completely changed history like Christopher Columbus, or prince Henry the navigator. We did different reflection activities to help absorb the knowledge, like these below:

Sketch and Tell

Then, we did milestone 2, which was a large web of cause and consequence about the European exploration.

Large Web

We finally used our device skills to create a augmented reality presentation. This presentation was of a story written by me about the age of exploration.

And the answer to the driving question: the impact of global exploration is in the language we speak, the food we eat, and the things we do. The merging of cultures from global exploration caused many, many new things, and predicting the world without global exploration is nearly impossible, considering how much it changed the world.

Now, this project was a great journey, and I learned tons about our history. I also had tons of fun writing this post as well. You might want to check out some of my classmates views on this project too!

Sepaus

Colton

Thanks for reading my post! See you in my next one.

Student blogging challenge: the ACTUAL last day

Today, I am writing about the blogging challenge I have been doing for this whole quarter. So without further ado, here is the post!

When we started this project I will admit it: I really did not like the sound of making one blog post every day until the end of the quarter. But, as time went on, writing the blog posts quickly grew on me, and by the end, I really enjoyed writing the posts.

The first post in the challenge was an: “embedding content” post, and I wrote it about snowboard bindings. This post was pretty cool, but it was not my favourite post I have done. Honestly, my favourite post of all time is my blogging challenge day ten post, i am just really proud of all my photoshops, and had a ton of fun writing it.

I learned tons about embedding content, writing, and creating digital content in general. If you look at my first post in the challenge to the lat post, my growth is obvious. I will keep updating my blog and some previous posts, so stay tuned!

This has been an amazing challenge, and I appreciate you for reading along with me. See you in the next post!

Worldview Summative Post

Hello, and welcome to the summative post for the how it started/ how it is going project. The driving question for this project was: what can we learn from the past, and why does it matter to us today? To answer this question, we journeyed back through some of the most influential times history, travelled (virtually) to great museums, and finally, made a virtual museum all about worldview and historical events.

The project started with a mind map about museums and their specific features

Then we did milestone 1, which was a small museum exhibit representing your growth since the start of the year. I learned how to use many cool photo editing techniques like perspective shifting, light wraps, and more to do this. Our job in this milestone was to transform the idea of how it started/how it is going into a museum exhibit and provide evidence on my opinion. I believe I did this quite well, but if I did it again I would probably add a before/after comparison of my work as evidence. Click here for the PDF.

The second milestone was a collage of the important events in your life that shaped your worldview. To do this, we created a timeline of the important events in our lives, found or made pictures to represent those events, and created a collage of the images. This collage would later be revised and changed, and eventually become our “about me” at the start of the museum.

Then, we started milestone three: the history test. This was just one extremely hard question that made me (and some others) realize how little we knew (yet). This milestone made me realize the historical significance of the events I talked about, and decide which ones were the most significant.

We also did many, many other things to prepare for the museum launch, like an artist statement, script for the guided tour, the whole virtual museum, the final meme, a recorded artist statement, and a script for the zoom presentation. After all of that, we finally were ready to present the virtual museum to the world. In this virtual museum, we created modern artworks to represent our modern views of the themes in the older artwork, to show how much we have changed since then.

And with that, the driving question is answered: we can learn a lot front the past, and it matters today so we can learn and improve humanity by looking to the past.

Thank you for reading all the way down here! Of you want to see some of my group members veiw on the project (see what I did there?), click on one of the links below

Carter Aaron Noah

Emoji Story!

Hello, and welcome. Today is the 7th day of the Student Blogging Challenge 2021, and the last day isn’t even based on words. No, it is based on a random emoji generator! So here is the story:

🚉 Everyday, the train would do what it has done for 46 years; go between two stations.

😵 but one day, a passenger boards the train illegally to escape the police.

🚦 because of that, the train locked all of its doors and stopped moving.

🐨 because of that, the koala onboard was actually helping the crook!

🏁 because of that, the train goes as fast as he can to the next station

🍔 until finally, the police arrest the koala and criminal.

The End

I hope you enjoyed my story, and until then, see you next time!

Music!

Hello! This post is day 6 of the 2020 Student Blogging Challenge, and today we are doing a post on music! I love to listen to music, and I can play guitar decently. And without further ado, here is the post.

Record Guitars

all hail the biggest of them all! In January, 2001, the largest playable acoustic guitar was created: measuring 16.75m long, 7.57m wide and 2.67m deep, and weighs four tons. The instrument was built in Porto, Portugal. This record still stands today. source here.

Running down the scale of size works too, clearly, or else why make a guitar smaller than as human hair? Yes, you heard me right, this tiny guitar measures ten micrometres long – 1/20 the thickness of human hair! It can only be played by using lasers to move the strings, and makes sounds at frequencies human can’t even hear.

source.

Minuscule or massive, we must pay respect to our elders. And the oldest and first guitar ever, owned by an artist known as Har-Mose, in ancient Egypt is no exeption. The guitar had three strings and was made of two pieces of wood, with no ability to tune it.

Survey

On that topic, I also made a survey about music Here.

Guess that instrument

Now, here is a guess that instrument quiz.

You have finished the post! Congrats! But, if you look at the start of each paragraph, they are in perfect harmony.

Final learning post of Fractions Of Your Time.

Here are some of the charts from my presentation.

In the project, Fractions Of Your Time, the driving question was: how much of my time is spent on screens? The answer to this question was far less complicated than that of the last project, the answer, simply, was: a lot. But, as with any PLP project, it wasn’t just about making one thing, there were many steps. (Less steps than I expected though).

The first step was a small survey that were completed in class (or a bit later).

Then we did some homework, (not to hard, as these were just refining our skills).

We also did a fractions quiz, which were actually pretty fun. Each day, we would fill out a chart containing screen time and other categories from the previos day.

We later presented these charts and made a fraction about how much of our time was screen time. That takes us to right now, were I am writing final blog post, to finish the project. I was surprised by the numbers on the chart, and making the chart was fun too.

These are the fractions and decimals of my time.

Curicular Competencies:

These are the things that we are graded on and strived to do. The first one; applying and innovating, was were we tried to use our time wisely and collaborate with others around us, to further learning and cooperation. I did this well, but not extending, as I used my class time productively, but didn’t go much beyond that.

The second competency is about visualizing mathematical concepts, which was rated by how well you can comprehend using fraction, percents, and decimals to show how you spend your time. We learned how to create spreadsheets and tables with mathematical rules built in to record our time, and as a plus, how much time we spend on screens.

The third competency, communicating and representing, is based on being able to represent ideas in concrete, pictorial, and symbolic forms. You proved this skill by using pie charts and tables to display an interesting proportion the variables of the chart display, and also show how much of an average day is spent on screens.

Reflection time!

Hello, and welcome to a BIG reflection. Hope you enjoy the long ride ahead!

 

In the project the medium is the message, the driving question was how does what we see, read and hear influence us? To answer this question, we had to complete a multitude of milestones, stepping stones and other exercises. But, let’s start at the beginning.

Milestone #1: where it all begins.

In this milestone, we were tasked to analyze a commercial created by Apple, called Welcome Home. This is an ad about the Apple HomePod. We had to find the message of the ad, who the target audience is, and how Apple reaches the target audience. at the time, the project seemed quite challenging, but if I did it now, with all that I’ve learned, I would’ve had a much easier time. This milestone was the first, and though I’ve learned a lot since then, the final destination couldn’t be reached without it.

Milestone #2: putting yourself back in time.

In this milestone, we found a piece of historical media, and find the message, who the message is targeted at, how it sends that message and the five key questions of media literacy. This milestone combined what we had learned from previous activities. Overall, this milestone really helped me refine my skills of analyzing message.

Stepping stone: an advertising survey.

this stepping stone was all about perspective. Putting into perspective how people older than us have different views than us and learning how to put yourself in their shoes. We had a sheet of questions, and we had to answer them by ourselves, and then get someone older than you to answer them too. Doing so revealed the difference between different generations and demographics.

Stepping stone: the commercial dig.

this activity had us watching 30 minutes of YouTube or television, and record the techniques and appeals of all the commercials we saw. After this, we reflected on what we had learned from completing the sheet.

Stepping stone: persuasion in advertising.

in this stepping stone, we had a chart to fill with two magazine ads, two commercials, and two internet pop ups. We then had to fill out the pathos, ethos, logos, and other strategies the advertisers used to deliver the message. 

Stepping stone: individual ad drafts

our task was to make an advertisement for our company, get feedback, revise, and repeat. This happened three times, before submitting our team draft. This was a fun way of learning design principles and more.

Stepping stone: team ads!

Team up with your north group! Discuss your ads! Merge them together to make three drafts to send to your business. Then, say the appeals you used in your ad, the techniques you used, and what you contributed to the advertisements.

Milestone #3: old ad time!

in this milestone, we took an old advertisement and found the message, why the message was sent, how the message reaches the target audience, the techniques and appeals used in the ad, who the target audience is and who sent the message. This activity helped refine our skills even more than before.

The gospel according to Larry: the end-all of stepping stones.

This stepping stone involved aspects of all the previous stepping stones, plus being a good book to read. We read a set amount of the book (or more), completed a discussion sheet about what we read, and did that until we finished the book. This book was very inspiring to me, and was a really good read too. Overall a very good stepping stone that was essential to the project.

stepping stone: individual advertisement drafts

this stepping stone helped us learn design principles and refine our drafting skills. We made multiple drafts of advertisements, and took feedback to make each one. This was a interesting activity to help us learn.

 

 

 

bye, sincerely, me.